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Third age total war ita
Third age total war ita










third age total war ita

So they got more staying power in melee by having more morale.īonus vs horse +5, camel +4,elephant +4 -> +10+10+10 Numenor was a fairly strong faction when they arrived but they lacked a punch in their main line infantry, specially in comparaison to their dark cousins. The new layout features larger faction icons, new faction rankings, background image which changes depending on if the faction is good or evil and removing the ability to see the factions your opponents play as.Added a new faction selection screen for Third Age Reforged.Fixed most of the custom settlements for multiplayer.Dunland and Bandits have been added as “for fun” factions mainly for campaign and scenarios.Rangers, with the exception of Lindon’s, no longer have locked morale.Missile units no longer start with skirmish mode activated by default.Certain Archer BG's are no longer locked morale.Assassins were heavily buffed and are now a very fearsome unit type, especially in late game.Shock troops and basic infantry price was lowered due to their poor cost effectiveness.The rest of the 2hp bodyguards or knights remained unchanged. All 1hp cavalry as well as warg units got 1 more morale.Pike marching speed was very slightly reduced.Dalian royal guard do not have AP arrows, but have the black trail. AP arrows (not bolts) got a black trail.All bp projectiles (except siege engines) lost blood spray as this negatively impacted FPS.












Third age total war ita